My students are in a rural setting with a very high level of poverty and, on an average, lower exposure to technology and self-driven coursework. Here is what I have learned so far about reaching this population in my Technology Education class.
- They loved having CHOICES in their quests! The rating and "required time" feature helped them make decisions about which ones to choose. They responded very well to being able to open a quest and drop it again if they didn't understand it or if it was too challenging.
- Shorter quests were very appealing and I learned to break down the tasks into smaller segments so that they could watch their XP grow.
- Incidentally, badges and rewards were a HUGE hit and it kept them motivated to keep choosing quests.
- Lastly, cooperative quests were more desirable for most of my students. Giving them a series of tasks without much more than "work together to figure this out" was challenging enough but still helped them feel that they would be successful with the support of a friend.
- A quest map posted somewhere in the room would keep motivation higher. Students didn't especially like finishing 3 quests and having 4 more just show up. They said they felt unsure if this would go on forever.
- I will keep quests short on explanation and longer on creation and producing. They didn't want many videos or explanations. They just wanted a few links for resources and what the goal and requirements were. The rest they were able to find on their own and they didn't feel weighted down with too much instruction.